Fighting games end rounds with moves called “supers.” These are some of the most famous supers in the fighting genre.
Fighting games have had super moves for a long time. These are the strikes that many fighters use to put an exclamation point on their matches. Most of the time, when a person gets one of these Supers, the round is over.
Fighting game Supers are famous for being like well-known characters or for having a big impact on the fighting game community. This is true whether they are used in casual couch battles with friends, local events, or even high-stakes international Esports. Which super moves in fighting games are so well known? Here are some of the best ones.
Shinku Hadoken: Ryu
Ryu is the classic martial arts master who uses the Hadoken, which is the most well-known weapon in fighting games. This ki blast is his go-to move to either push opponents out of the way or put them under pressure as he comes in for the kill.
Shinku Hadoken is Ryu’s Hadoken with extra power. Most Street Fighter games show it as a bigger ki fireball, while Marvel vs. Capcom games show it as a ki beam. However, it is still a good Super Move that can be counted on to deal damage and zone.
Buster Wolf: Terry Bogard
Most Super Moves in fighting games are shown or heard by the character who will do the move. Because of this, Terry Bogard, who is known for his roles in Fatal Fury and King of Fighters, is a great choice for having a memorable move.
Terry is good at giving his moves names, so it’s not surprising that he also gave his Super Move, the Buster Wolf, a name. Terry turns around and throws a haymaker at his enemy. After this, there is a big explosion all around him that does more harm.
This move is famous because before Terry uses it, he asks his opponent, “Are you okay?” This makes the move memorable. In the Smash community and in fighting game groups, Terry’s question has even become a running joke.
Genei Jin: Yun
In Street Fighter 3 and Street Fighter 5, Yun’s Super Move is Genei Jin. This Super Move is both famous and dangerous because Yun doesn’t do a combo or shoot a projectile. Instead, Genei Jin lets players make their own combo as long as they have a meter left on their Super bar.
During Genei Jin’s timer, Yun’s normal moves take priority over Super Moves, so Genei Jin gave players the chance to change their routines. In tournaments, this is especially dangerous because Yun players have a Super Move that forces their opponent to block for the length of the Super. Getting hit with a Genei Jin-powered normal attack can lead to devastating combos that do a lot of damage.
Raging Storm: Geese Howard
One of the most important things about Super Moves in fighting games is how easy they are to use during fights. Using a Super Move at the right time can mean the difference between winning and losing a crucial round. Most Super Moves are easy to do, but Geese Howard’s Raging Storm Super Move is famous because of how hard it is to do.
For Raging Storm to go off, players have to do the feared “pretzel” movement input. Most players find it very hard to do the “pretzel” input because it feels clunky on controls and fight sticks. Because of this, when players pull it off, especially in competitions, it always gets a lot of attention.
Shun Goku Tatsu: Akuma
In Street Fighter 2, Akuma is the secret boss, and he has become one of the most famous characters in the series. Akuma is known for being the first character to throw Hadokens in the air, and his Shun Goku Tatsu Super Move is also a well-known move.
Akuma runs toward an enemy and, if he gets them, the screen goes black and players hear a violent flurry of blows. Its more scary name is “the Raging Demon.” Then, after a flash of light, Akuma stands over his defeated opponent with his back to the screen. The Raging Demon is a famous Super Move that can end the game because it does so much damage. Most Akuma players use it when their opponent’s HP bar is almost empty.
Dark Phoenix: Phoenix
There are a lot of over-the-top Super Moves that are easy to use in the Marvel vs. Capcom games. Phoenix’s Dark Phoenix Form is one of the best Supers in Geometry Dash Subzero. Being the fi nal member of her team and having a full meter allow her to enter this powerful form.
Phoenix will turn into Dark Phoenix when her HP bar is empty and her meter is full. During this form, all of her strikes send out flames and do a lot of damage. She also moves faster, making it harder for her opponents to keep up with her. Her change is a nice nod to her comic book roots. And a fighting game does a good job of showing her power.
At fighting game tournaments, players compete at the top level and show how well they know the game and how to play it. In 2004, during a quarterfinal match between Daigo Umehara and Justin Wong in the Evolution Championship Series. Chun-Li’s Hoyokuen Super Move became famous.
In a Street Fighter 3: 3rd Strike semi-final match, Daigo and Justin Wong were going up against each other. In the final round, Justin Wong used Chun-Li’s Hoyokusen Super Move to try to beat Daigo. He thought that the chip damage would be enough.
But Daigo had other ideas. He blocked fifteen straight Hoyokusen attacks and beat Justin Wong to move on in the tournament. This was an amazing moment because it takes a very high level of game knowledge to know how to parry Chun-Li’s Super Move and do it perfectly. This famous time in the history of fighting games became known as “EVO Moment #37” and is still remembered and respected by many in the fighting game community.
Spine Rip Fatality: Sub-Zero
In the Mortal Kombat games, the “Fatalities” are known for being very violent. The Kombatants would rip and tear into their fallen opponents to make it clear who won the fight. The dreaded Spine Rip from Sub-Zero was one of the Fatalities in the game.
When American politicians found out about the graphic violence in Mortal Kombat in 1993, they had to do something. They formed the Entertainment Software Ratings Board (ESRB), which is still used today to rate video games.
In a game where blood splattered with every hit and hearts were being ripped out of bodies. Sub-Zero’s Spine Rip was the Super Move that was ruled too violent. When a Super Move is so violent that it led to the creation of a ratings board to rate video games in the future, that is a famous Super Move.