In the Final Fantasy series, there are many different kinds of wizards. Here are all of them and what they do.
In Final Fantasy games, mages are the only ones who can cast spells. They use a wide range of magic to attack or defend themselves. Most of the time, they are in the back lines, waiting for the right time to use their skills on allies or foes.
Many types of Mages have been presented in different Final Fantasy games and have since grown and changed. Here are the different types of Mages that can be found in the different Final Fantasy games and what they can do, such as cast elemental spells that do damage, heal and help the rest of the party, or call powerful beasts.
The White Mage is associated with light and all things that heal and protect party members. As White Mages, their job in the group is to heal, help their party with status affects, and get rid of status problems. In different Final Fantasy games, White Mages with more power are called the Devout, the Cleric, or the Bishop. White Mages normally follow a religion or set of beliefs that is on the side of the Light or Good. This is one of the main themes that keep coming up in the class.
White Mages, on the other hand, are generally seen as support characters and not good for offense because they don’t have strong physical attacks or defense. But White Mages can be used defensively against undead or Zombie units, since their healing magic will hurt them instead of healing them.
In the Final Fantasy games, Black Mages use magic more to attack than to defend. They are experts at using Black Magic, which often involves using the elements to fight and hurt enemies. Most black mages start out with three basic elemental spells: fire, ice, and lightning. There are stronger forms of these that can be learned as the game goes on. In many Final Fantasy games, fire and ice often work against each other. Lightning, on the other hand, is a good damage spell that is good against enemies made of metal or liquid. Flare is their most powerful magic trick, and it does a lot of damage that isn’t related to any one element.
Many people think of Black Mages as “glass cannons” because they can do a lot of damage to their enemies but can get hurt fast because they wear light armor. In some games, they can also cast spells that give them status effects like Poison, Blindness, or Sleep, which can be useful in fight.
Red Mages aren’t afraid to fight their enemies with both swords and magic. They do this by combining swords and wizardry. Red Mages were first seen in Final Fantasy, and since then, they have become a standard class for the series.
True to their name, traditional Red Mages usually wear red clothes or weapons and carry swords. They can also cast basic White and Black Mage spells, but as they level up, they gain access to more Red Mage-only spells like “Jolt” and “Dual-casting.” These spells give the caster and their party more offensive choices. Since Red Mages can do a lot of different things, they usually start with lower stats, and players have to grind to reach their full ability. But Red Mages are dangerous powerhouses once they learn their strong spells and skills.
Blue Mages, also called Blue Sorcerers, are unique spellcasters who learn different skills from the beasts and monsters they fight. They are better at both offense and defense than most other Mages, and they can generally take and give more hits. Blue Mages can usually act as tanks for their groups, since they want to get hit so they can learn new moves.
For their skills, Blue Mages usually need to be hit by an enemy skill. Especially one from a monster, in order to learn it. In Final Fantasy 9, Quina can eat enemies to learn new skills. In Final Fantasy 10, Kimahri can use Lancet on enemies to learn new moves. Most of the time, this is important because Blue Mages can use strong magic they learned from beasts to control their targets and put them at a disadvantage.
Green Mages are one of the more modern types of Mages in Final Fantasy. They help their team during battles by giving them a variety of buffs and debuffs. In Final Fantasy 12, players who came from Ivalice could only use Green Magicks.
Using Green Mages requires strategy, since the power of their spells depends on what is going on in the fight. Their most famous spells are Protect, Blind, and the many spells that Null or Bar. Protect is often used on friends to keep them from getting hurt, while Blind is a debuff that makes it more likely for enemies’ attacks to miss their targets. The Null and -Bar spells, on the other hand, can be cast on either an ally or an enemy to cancel out or improve resistance to elemental effects, certain status ailments, and even health recovery.
When job classes were added in Final Fantasy 12: The Zodiac Age, most of the Green Mage’s powers were moved to be secondary spells for all other Mage classes. In Happy Wheels, Green Mages were officially added as a Mage Class, but Viera was the only one who could do this job.
Time Mages are a job class that gives their team different benefits in fight. They are known for being able to control time. Which means they can speed up friends or slow down enemies to make them less effective.
In the Final Fantasy Tactics games, players could use Time Mages as part of their teams. Like most mages, they work best behind the front lines and cast their Time Magic on allies to give them Haste and other buffs that make them fight, move, or cast their spells faster. On the other hand, casting Slow on enemies slows them down, making the fight even more in favor of the players. They can also use damaging spells like Gravity and Meteor when they have to. But these spells generally take a long time to cast. Lucky for us, Time Mages can also change the speed at which they cast their spells.
The Summoner is a type of Mage class that is thought to be one of the strongest. They use the power of familiars to cause chaos on the battlefield. Most of the time, these magical beasts, which are generally called Summons, are based on an element and do a lot of damage to enemies. But they cost more to cast than other offensive magic spells.
Summoners and their Summons have been in a lot of Final Fantasy games. Ifrit, Shiva, Ramuh, and Bahamut are all strong Summons that come back over and over again. They help get rid of low-level enemies and hurt enemy bosses. Other Summons can heal or buff the team or hurt the enemies. It’s up to the player to choose which Summons to use in battle. Summoners can also use Black and White Magic. But they usually just use Summons, which are stronger versions of the magic.
In most Final Fantasy games, Sages are the best people who can cast spells. They know a lot about magic and can use Black Magic, White Magic, and the more powerful versions of both. Sages usually have the lowest HP and Speed stats, and they don’t know how to use normal weapons. This is one of their biggest weaknesses.
Sages in some games have less MP than other Mages. But they can use all kinds of Magic powers to make up for it. Sages are Green Mages in Final Fantasy 14. Their main goal is to heal, protect, and boost their friends.