In Dave The Diver, Dave will need the right gear to raid the ocean’s deep.
In Dave the Diver, players go into the water to do things. Their goal is to catch enough fish to run a restaurant on top. The game gives you a few pieces of tools to help you reach your goal, but they aren’t the best. Lucky for us, Dave can make them better.
Each tool has a few ways to improve it. Players can put their money into whichever ones they like best. But if they don’t make smart decisions, it can take a long time to build a successful business. Because of this, it’s best to be both a smart buyer and a good swimmer.
The basic underwater rifle doesn’t do very much harm. It makes it look like David and Goliath every time you fight a boss. Lucky for us, there are many ways to do it.
Also, each type of gun has its own improvements. When taken to the highest level of improvement, these can be used to make deadly weapons. For example, the flame rifle can turn into an explosive rifle, causing an explosion that does both normal and fire damage. All types of firearms have these upgrades: regular, flame, poison, tranquilizer, shock, and lightning. They might not be very good for getting fish, but they are very useful in battle. Even the biggest sea monsters can’t stand up to such dangerous fi weapons.
Dave the Diver is all about getting fish and treasure to sell on the surface. Still, the guy can only carry so much, and that limit is very hard to deal with. At first, Dave can only carry less than 20 pounds, or 9 kilograms. That’s not nearly enough to make a dive worth it. Sometimes, a single fish can take up all the room. When you go beyond that place, your movement slows down, which uses up oxygen. The lack of room makes things worse and worse.
Thankfully, the improvements make this less of a problem. The cargo box can hold up to 185 kilograms, which is more than 400 pounds. Players can get a lot of loot and sell it in bulk to make a fortune, and this doesn’t slow them down or use up air. With that much room, every trip will be worth it.
Dave also needs to have the right tools to fill that room. He doesn’t have a fishing net, though. Instead, he has a gun that shoots a net at a target. He starts the game with a small, weak net, which is a shame. Big fish won’t fit inside, so he might catch a few trout if he’s lucky. The changes fix this problem by making the size bigger. The result is big nets that can catch big prizes, whether it’s one big fish or a bunch of smaller fish. Even better, you can be sure that these are good. In addition, the big net gun is easier to use.
With the improvements, there are more nets to use. The small gun’s clip can only hold three nets, but the bigger one can hold five. Even though it’s not as big a change as some other equipment upgrades, the benefits still add up as more fish are caught.
The Harpoon Gun is another tool that can be upgraded in its own way. Even though it doesn’t hurt as directly as the guns, it may be more useful. This is partly because it is Dave’s main tool. Most players will be good at using spears that shoot projectiles before they move on to the more advanced games. Also, harpoons have a big edge over those rounds: they don’t run out of ammunition.
When the changes start working, this makes it seem like a great deal. The most powerful weapon, the superalloy harpoon gun, does more than 40 points of damage. That’s like any gun, except that it always hurts. This gun can kill Moby Dick if it is fi tted correctly.
This suit tells the deep dives from the snorkelers who stay close to the surface. The diving suit tells Dave how deep he can stay alive. He can only go 40 meters below the surface at first. The improvements make it bigger and bigger, and the deepest one is 540 meters. It not only lets you fish farther, but it also helps you find treasure. After all, the most expensive treasures are closer to the ocean floor. The wealth that come from the upgrades quickly make up for any money that players lost because of them. Even with all of that, the diving suit has one more bonus.
If the fish get away, Dave can’t catch them. It helps to stay out of sight until the right time to strike. Fish “see” him because they can feel his body heat. The diving suit makes this less of a problem, giving you better chances to attack. Both of these things make the chance of a good haul higher. Both are worth buying on their own, but players get two benefits for the price of one.
Dave the Diver needs to dive, which is clear. He needs air to do this. That’s why he should put the most effort into making the air tank better. He can’t dive into even the shallowest water without it. Even though the level starts at 90 bar, it can hold up to 480 bar. This makes players stay underwater for more than five times as long.
If they have that much time, they can catch just as much. The air tank is important because it makes it possible to do everything else. So, its improvements do the same thing for all equipment that comes after it. These are the rules that make Spacebar Clicker work. Those roots should, of course, be as strong as they can be.